In Calculation thinking methods such as Candidates, Combinations, Prophylaxis, Comparison, Elimination, Intermediate Moves, Imagination and Traps are explained to the reader, and ownership of them is offered through a carefully selected series of exercises.
Jacob Aagaard shares his simple three-step tool of positional analysis that he has used with club players and famous grandmasters to improve their positional decision-making. Working from the starting point that all players who aspire to play at international level have a certain amount of positional understanding, Aagaard lays out an easy-to-follow training plan that will improve everyone’s intuition and positional decision-making.
Jacob Aagaard digs deep into the most complex area of chess thinking. The games and exercises in this book transcend regular chess skills, such as pattern recognition, calculation and positional analysis.
Jacob Aagaard describes his chess improvement philosophy, developed over more than twenty years of thinking about one question: How do we make better decisions at the chess board
<strong><em>Great Moves: Learning Chess Through History</em></strong> blends the intricacies of chess play with the game’s compelling and colorful history, putting real people at the 64 squares.
Much more than a primer for beginning chess players and their teachers, <em>Great Moves </em>shines a light on the lives of famous players of bygone eras, helping experienced players to fill in the gaps in their chess culture
In this book IM Arthur van de Oudeweetering supplies building blocks for your chess knowledge. In short chapters he presents lots of well-defined subjects, easy to remember because of their specific elements. After working with this book you will experience something wonderful: your mind and memory will be triggered much easier and more frequently. An increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will simply find the right move more often and more quickly!
After reading this book the reader will increase his or her knowledge of the typical and not-so-typical methods of play in the middlegame, become familiar with ideas of non-standard solutions to practical problems arising during the game and be able to apply this knowledge in his or her own games.
Invisible Chess Moves with its many unique examples, instructive explanations and illuminating tests, will teach how to discover your blind spots and see the moves which remain invisible for others. Your results at the board will improve dramatically because your brain will stop blocking winning ideas..
Safety first! Success in chess begins with asking yourself the basic question, “Is the move that I’m considering a safe one?”
The authors explain the methods of attack and defence in positions with an isolated d-pawn
During my chess career I have played almost 4000 classical games, a good deal of them against grandmasters, including world's top players, a number of which I managed to defeat. A lot of these games are interesting and instructive, and studying them will definitely help any player to get new expertise, learn new ideas and therefore improve their chess skill. This book is divided into three chapters. The first part is a brief description of my life and career. The second chapter includes 54 of my most memorable victories grouped by their main contents (tactics, attack, positional play etc.) while in every section games are arranged in chronological order. The third chapter is specifically devoted to endgames and contains analyses of the 12 most interesting, often amazing endgames, I had in my practice.
Some of the games and endings were published (mostly a long time ago) in various chess magazines. All my earlier annotations have been fully revised for this book, with the help of more modern computers and analysing engines. I don’t understand the strange approach of some chess commentators (mostly those providing online coverage of games), who decline using chess engines in order to give more "human" commentaries (which leads to numerous mistakes and blunders as they can't fully concentrate on the games in the same way as players do). I don't see any contradiction between human explanation of decisions taken in the games and their verification with technical aids. On top of this, computer analysis often reveals fantastic possibilities hidden in the position, which are as instructive as details of human thinking.
Looking for Trouble … helps you to recognize threats by providing over 300 problems in which you focus on identifying and
meeting threats in the opening, middlegame and endgame. The author’s clear explanations are presented in a manner that should greatly benefit players of all levels