100 Endgame Patterns You Must Know
When you recognise a pattern, you spot the key move faster, calculate more accurately, and remember what you studied far better. That insight drives this follow-up to Jesús de la Villa’s classic 100 Endgames You Must Know — but where the original covered theoretical endings, this book targets the phase just before them: the practical positions from which those endgames actually arise.
These are the recurring practical fundamentals that let you reap the benefit of theoretical knowledge — the distant and protected passed pawn, the breakthrough, king activity and the "bodycheck," reserve tempi, the opposition and corresponding squares, the good and bad bishop, blockades, and dozens more. De la Villa deliberately chose the 100 patterns with the greatest practical frequency, on the principle that studying a pattern only pays off if you will actually meet it.
Each is explained and illustrated with carefully selected examples, in the clear, myth-busting style that made the original a worldwide bestseller — proof again that the essential endgame is finite and learnable.
A high-value training book for club players and above. It pairs naturally with 100 Endgames You Must Know, but its practical focus makes it genuinely useful on its own.
2020 ENDGAME MAZE, selected and analysed by Ivan Ivanisevic: * Practice your planning and decision-making skills in the final phase of the game!, * Complete coverage of most instructive and interesting endgames in 2020, * 151 carefully selected endgame positions, * 42 test positions.
Dvoretsky's Endgame Manual - FastTrack Edition
Since 2003, Dvoretsky’s Endgame Manual has been widely regarded as the finest single volume ever written on the endgame — but at 400-plus pages of dense analysis, it can intimidate. This FastTrack Edition is the answer: a streamlined route into the same material, designed to get you to practical endgame competence faster.
The original always used bold type to mark the text every player simply must know. This edition builds on that idea, foregrounding the essential knowledge — the key theoretical positions, rules, and methods — so you can absorb the core of each topic without first wading through the deepest variations. It is a parallel edition rather than a replacement: the same Dvoretsky wisdom, repackaged for efficient study.
Coverage spans the whole subject in the classic Dvoretsky order: pawn endings, knight and bishop endings, the notoriously tricky opposite-coloured bishops, rook endings (the heart of practical endgame play), queen endings, and general endgame principles. New introductory material by Karsten Müller and Alex Fishbein, and a foreword by Ian Rogers, frame the edition.
Best suited to club players who want the indispensable endgame knowledge in a more digestible form — and a strong on-ramp to the full Manual later.
Bishop or knight? An eternal dilemma! The legendary Bobby Fischer would likely vote for the bishop. Other authorities like Nimzowitsch would prefer the knight. The truth is somewhere in the middle. Of course, it is clear a bishop usually dominates in open positions while the knight should be preferred in blocked positions. But what does that “usually” mean? Are there exceptions? Sure, a bishop can dominate even in a blocked position if the controlled diagonal is important. Further, the knight can dominate in open positions if there is a good outpost or influential place for it. The pawn structure definitely determines the minor pieces’ prospects, and it is extremely important to predict the future properties of the pawn structure early in the game. Nowadays it is not enough to start thinking about the endgame in the middlegame. Today’s masters begin their opening strategy based on the arising endgames! Knowing the arising endings may give you some advantage even if the opponent obtained some initiative as was Petrosian’s manner. By studying this book you should discover many properties regarding the combat between the bishop and knight which will open new horizons in your chess understanding. In this book (Volume 1) I will present direct combat between the bishop and the knight. You may consider this a prelude to Volume 2 where the story will develop with more complex battles as other pieces will be added. There will be sections with rooks and queens added where either the knight or bishop will be superior. I have no doubts that if you carefully analyze the material in both volumes, you will master both the basic and advanced endgames where one of the key factors will be the material imbalance between having either the bishop or the knight.
In Decision Making in Major Piece Endings former World Championship Challenger Boris Gelfand discusses his path to decision making in endgames involving rooks or queens, as well as the often neglected “4th Phase.” Countless games are decided by good or bad technique in such endgames, so readers are certain to benefit from the insights of a world-class Grandmaster on this vital topic.
This ebook is a part of Bundle: Gelfand Decision Making
Technical Decision Making in Chess
Most players find the same moments slipping away: the endgames and the positions where one side holds a structural or material edge but the win (or the save) refuses to come. In this book — part of his acclaimed Decision Making series — former World Championship Challenger Boris Gelfand opens up his own thinking in exactly these technical situations.
This is not a manual of memorised positions but a window into how an elite grandmaster actually decides. Gelfand explores the recurring questions of technique: when to defend passively and when actively, why a bad plan beats no plan, when it is right to "run" with the king, and how to choose the correct transformation of one advantage into another. His concept of the "Zone of one mistake" — the danger zone where a single slip squanders everything — is likely to be a revelation.
The examples range from Rubinstein’s classics to his own battles with players like Karjakin, and include fascinating chapters on stalemate, geometry, opposite-coloured-bishop endings, and the practical value of studying endgame compositions.
Demanding and deep, it is best suited to strong club players and above who want to understand technical chess from the inside. A serious book that repays serious study.
New and substantially expanded edition of a modern chess classic. By chance, in 2013 publisher New In Chess discovered a previously unnoticed and unpublished extra batch of endgame tactics collected by the legendary Dutch correspondence grandmaster Ger van Perlo (1932-2010). More than 250 fresh examples have been added, making this fourth edition 25% BIGGER than its predecessors. For casual players and club players. Why is it that most amateur chess players love opening and middlegame tactics but hate endgames? Why do you usually look at only a couple of pages in any endgame theory book you see? Sit back, forget about theoretical endgames, and enjoy the entertainment of real life chess in Endgame Tactics! There is no substitute for hard work in getting better at chess, as a wise grandmaster once said. But you always work harder at something you enjoy. Make the first step towards improving your endgame play (and beating more opponents) by learning to love the endgame. Endgames are fun, and the examples from everyday practice in Endgame Tactics prove it. – New (4th) and 25% expanded edition of a best- selling modern classic; – More than 1,300 Sparkling Tricks and Traps; – WINNER of the ECF Book of the Year Award; – WINNER of the ChessCafe Book of the Year Award; – Makes regular players discover the fun in endgame.
Nowadays, chessplayers spend almost all their free time preparing openings, and rarely spend the time necessary to perfect the vitally important technique of calculating. Regular training in solving and playing out endgame studies is a good recipe for eliminating that shortcoming. This training is directed at developing resourcefulness, fantasy (in chess, these qualities are called "combinative acuity"), and the readiness to sacrifice material, in pursuit of the goal - winning! How do we develop good habits of winning endgame play? There are lots of manuals, but this may be the first in which a famous practical player, a trainer with a world-renowned name, and a study composer who has earned the title of International Grandmaster of Composition, share their views in one and the same book.
In this book, aimed at strong tournament players (1900-2300 Elo or fast improving juniors) the author introduces a wider approach to developing endgame tactics skills that a formidable chess player needs. Specifically, he presents 101 positions from games of grandmasters played in 2019, including super-GMs such as Magnus Carlsen, Ding Liren, Alireza Firouzja, Maxime Vachier-Lagrave, Alexander Grischuk, Wang Hao, Alexei Shirov, Samuel Shankland, Kirill Alekseenko, and Levon Aronian, in which he first explains the mistake made by one of the players in underestimating their opponent’s counterplay, then he analyzes how the game progressed where punishment for the mistake is meted out. After that, he returns to the starting position to demonstrate the correct or a more promising continuation. Therefore, the text is structured so that each challenge contains the starting diagram twice – before the moves in the actual game, and then, on the page overleaf, before the solution. Studying these key fragments from grandmaster games will help a player to develop their endgame approach. Firstly, the student analyzes why a move or series of moves by one of the players was erroneous. What counterplay by the opponent did the player making the mistake underestimate? Secondly, armed with this answer, the student can review the position to try and figure out the better move. If the student is working with a coach, then the coach should first set up the position on the board, demonstrate the erroneous move played, and ask the student to find the refutation to that bad move. After the refutation is found by the student, the coach should once again set up the critical position and ask the student to find the strongest continuation for the initial player. This may be one or more moves, depending on the position. Naturally, in the case of self-study the student can change their approach, either trying to figure out the refutation to the error by covering up the subsequent text, or simply studying the moves in the game before trying to find the better continuation, which is detailed overleaf together with the starting diagram.
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