Andrew Burnett is a Scottish FM who has represented his country on numerous occasions. He is the author of cult classic Streetfighting Chess and his love of the Dragon opening stretches back to his teenage years when he was looking to escape from 1.e4 e5! He is currently working on the third – and final – volume of DragonMasters.
When 1975 dawned, the Sicilian Dragon, the most ferocious and exciting of openings the chess world had ever known, was on its knees begging for mercy.
Anatoly Karpov had just slain Viktor Korchnoi and Fischer’s contemptuous approach – “open the h-file, sac, sac, mate!” – seemed to have spelled the Dragon’s end. But already in the background there were acolytes attempting to repair the damage, to replace the beast’s scales and recharge its fiery breath.
DragonMasters 2 covers the tempestuous two decades that followed, pitting the world’s deadliest attackers against each other: tactical brutes such as Planinc and Velimirovic, Miles and Mestel, Short and Tiviakov – all choosing sides in the greatest opening debate of all.
Would the sword-and-spear DragonSlayer followers of Karpov and Fischer prevail once again? Or would the reinvigorated DragonMasters prove that myth and legend could survive in a modern setting? The final answer would arrive at the very top of the world...
‘Albin Planinc was born in the middle of the Second World War, on 18th April 1944, in the little village of Briše, near the small town of Zagorje ob Savi, approximately 30 kilometers from Ljubljana, the capital of Slovenia. He spent his childhood with his mother Ljudmila (unofficially Milka), a simple, uneducated woman who earned money from various unskilled jobs’.
This fascinating biography of over eighty-five annotated games and stories are being presented by grandmasters Georg Mohr and Adrian Mikhalchishin. It covers Planinc’ entire life and chess career, including his most fascinating games. This fitting tribute of a forgotten chess genius should be found in anyone’s chess library. Thanks to this colorful book Albin Planinc will continue to inspire us all and will keep his spirit alive.
This book will bring something new to your chess library. In our computer era, focus is usually on openings. Watching recent broadcasts, the new generation would rather choose games of a certain opening and look for an interesting idea or even a brilliant novelty. I offer, and recommend, a different concept altogether, based on the famous Soviet school of chess. The focus should be on understanding strategical concepts, principles and underlying logic. Fashionable opening lines will be forgotten (or re-evaluated) sooner or later, but understanding cannot be lost, and can be only upgraded. It is sad to see some players that are well equipped with opening lines, who are unable to realise a big positional advantage in an endgame. So, our advice is to concentrate on Strategy and Logic. This book is highly recommended for club players, advanced players and masters, although even higher rated players may also find it useful. There is no doubt that lower rated players will learn a lot about thinking processes and decision making, while some logical principles can be put to use by more advanced players too. The reader may ask: Why those games? The games presented in this book cannot be classified as the “best ever” (of course, such a classification is subjective). However, each game was chosen for its logic and instructive value. Of course, the author understands that readers’ opinion may differ. Either way, the games are useful for exploring many important points: How to evaluate a position and choose an appropriate plan? Where to attack? When to attack? When to exchange? How to realise an advantage?… Learning how to answer such important questions during your future games will improve your chess knowledge and technique considerably. Always try and introduce logic into your games – you will be delighted with the results! The author also chose some instructive games with the idea to illustrate some psychologically important moments in chess such as the counter-attack, zeitnot or realisation. The games are separated into chapters, each focusing on a topic. This should facilitate the reader’s navigation through the book.
This work was originally envisioned as a single-volume collection of my most memorable games, annotated by me, à la Bobby Fischer's My 60 Memorable Games. However the more I delved into the past, the more things started to rise up from the recesses of my memory, which, along with deeper analysis and more detailed introductions to the games, made it more like an anthology of chess stories. Thankfully, my gracious editors decided to split the work into two volumes. What you are going to find in this first volume is a selection of my most memorable battles on the chessboard during the first of two different periods. It covers the time from my arrival in the USA as an up-and-coming young talent in early 1989, acquiring the freedom to play in any open tournament in the world and quickly gaining precious experience to grow into a challenger for the World Championship in 1996. This period ended with my early retirement from the game to pursue other goals in life.
This is the second volume of my memorable games collection. Here you will find games that I played after my return to chess back in 2004. It had been eight years since my last tournament, and so much had changed for me. I had entered my first marriage and just graduated from Touro Law Center with an eye on my favorite subject, Intellectual Property, and on another new development at the time called cyber law, which dealt with issues related to the internet and international jurisdiction. At the same time it represented an opportunity for me to return to something that I had devoted so much time and energy to, the game of chess. For the first time in my life I was free to pursue directions of my own choosing. The decision was a difficult one, but finally I decided to return to chess, feeling that I could somehow positively influence both FIDE and the chess world in general. They were still split and had different world champions, the FIDE one, and the PCA one, which was the more prestigious of the two. The PCA World Champion was Mr. Kramnik, who had succeeded Mr. Kasparov as World Champion in the long line of world championship matches. Clearly there were some triumphs and failures during this period of my chess career, but ultimately I feel that I have left a certain mark on the generation from which the world’s current top players have emerged. Once again, in the games that follow, I try to share my vision of chess as a great intellectual battlefield where many factors play a role, including psychology and the science of computer home preparation. For me, there still exists the exciting journey to find the great truth of what is happening on the chess board, and the search for an even greater objective, the beauty of the game. With these in mind, I have selected these games, to share with you the knowledge that I have acquired so far.
Grandmaster Insides takes you into the inner world of the American Grandmaster Maxim Dlugy, a former World Junior Champion.
The author’s aim in this volume is to improve the tournament chess player and professional alike in their ability to evaluate and execute crucial and hard-fought practical endgames – either in converting a winning position or holding a draw. This book will also sharpen the player’s overall cognitive competences in practical situations, where the normal laws of endgame theory have little or no value. Dreev accomplishes this by providing categorized and detailed examples with clear commentary from his own tournament games, as well as from other Grandmasters’ at the elite level.
After reading this book the reader will increase his or her knowledge of the typical and not-so-typical methods of play in the middlegame, become familiar with ideas of non-standard solutions to practical problems arising during the game and be able to apply this knowledge in his or her own games.
This is the first volume of the new series "Key Concepts of Chess". The idea is to deal with middlegames in which a certain structure or essential theme becomes central. The idea of starting this series is in line with the "Understanding before Moving" series because the aim, is to improve the understanding of club chess players. According to the author, playing an opening should be 'hung up' on stereotypical ideas and concepts belonging to this structure. The thorough exploration of middlegame structures is beyond the scope of opening books, hence it makes more sense to expose it in this complementary series. In this first volume, the "Hedgehog System" is discussed in detail. Apart from being part of the author's repertoire, this typical set-up deserves to be widely highlighted. Although in the second part of the trilogy on the Sicilian, the Hedgehog has already made its appearance, in this book the seemingly fragile, but oh so treacherous creature can reconsider its spines in an extensive way.
During my chess career I have played almost 4000 classical games, a good deal of them against grandmasters, including world's top players, a number of which I managed to defeat. A lot of these games are interesting and instructive, and studying them will definitely help any player to get new expertise, learn new ideas and therefore improve their chess skill. This book is divided into three chapters. The first part is a brief description of my life and career. The second chapter includes 54 of my most memorable victories grouped by their main contents (tactics, attack, positional play etc.) while in every section games are arranged in chronological order. The third chapter is specifically devoted to endgames and contains analyses of the 12 most interesting, often amazing endgames, I had in my practice. Some of the games and endings were published (mostly a long time ago) in various chess magazines. All my earlier annotations have been fully revised for this book, with the help of more modern computers and analysing engines. I don’t understand the strange approach of some chess commentators (mostly those providing online coverage of games), who decline using chess engines in order to give more "human" commentaries (which leads to numerous mistakes and blunders as they can't fully concentrate on the games in the same way as players do). I don't see any contradiction between human explanation of decisions taken in the games and their verification with technical aids. On top of this, computer analysis often reveals fantastic possibilities hidden in the position, which are as instructive as details of human thinking.
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