Bishop endgames are usually extremely tricky, with perhaps not so many theoretical positions to learn, but a lot of positions where the result is pretty unclear until the very end in a practical game. This is especially true of opposite-colored bishop endgames, where small nuances can decide the outcome of the game.
This volume covers knight vs. knight and knight vs. bishop endgames. Bishop endgames covered in Volume 1.
Chess Evolution is proud to announce its FIDE-approved endgame manual. The first volume, written by GMs Mikhalchishin and Balogh covers Queen and Pawn endgames.
The fourth installment of the Modern Endgame Manual, written by GM Grivas, covers various queen vs pieces endgames.
The fifth volume of the Modern Endgame Manual, written by GM Grivas, covers rook vs pieces endgames.
In the first book we discussed basic positions and methods for playing both simple and complicated rook endings. Now, in this book, we will discuss typical
positions — which means positions that frequently appear in practical play. Knowledge of such positions and the methods of handling them is a third key
element of correct play in rook endgames.
Rook endings are the most frequently seen among all endgames. In fact, more than 60% of all endings are rook endings, and the reason is simple: rooks generally enter the game much later than other pieces.
Part 6 of the first FIDE-approved endgame manual, written by 3 of the world leading experts: FIDE Senior Trainers IGM Mikhalchishin, IGM Grivas and IGM Balogh and it covers basic rook endgames.
This book aims to arm White players adequately against Black’s most dangerous answer to 1.c4 – 1…e5. It is written from White’s standpoint, but it should also serve Black players since the authors often discuss several alternatives to the main lines. The focus is on the modern variations 1.c4 e5 2.Nc3 Nf6 3.Nf3 Nc6 4.e3 and 4.d3.
This volume completes the coverage of the Modern English with a repertoire against 1...c5, 1...Nf6, and 1...e6. It is based on active fight for the centre by e3 and d4. It is written from White’s standpoint, but it should also serve Black players since the authors often discuss several alternatives to the main lines. The book follows the acclaimed Chess Stars structure with three sections in each chapter – “Main Ideas”, “Step by Step”, and “Annotated Games”.
The Modern Philidor Defence consists of seven chapters, dealing with different move-orders. Each chapter comprises of a “Quick Repertoire” then a thorough theoretical study in the part “Step by Step”and “Complete Games”.
This book presents a repertoire against 1…d5, based on the Reti
The Scotch Game is the most “open” of all the Open Games. In fact this is the only really Open Game, in its essence, which matches the traditional terminology.
The move 3.d2-d4 breaks immediately the symmetry. White tries to occupy the centre and gain additional space. Rapid contact between the opposing forces takes place, in fact much quicker than in the other open (and not only open...) games, which increases the value of every move and requires from both sides tremendous accuracy at a very early stage of the game. Positions with opposite castles arise much more often in the Scotch than in all the other Open Games put together.