I chose to write a book on advanced rook endings as I simply did not wish to write another book that would be like the many already available. I have done my best to present analysis and articles I have written over the past 10–15 years. This work has been presented in my daily coaching sessions, seminars, workshops, etc. The material has helped a lot of trainees to develop into quite strong players gaining international titles and championships. The endgame is the moment of truth. It is the phase of the game where we will try to reap the seeds of our effort regardless of whether that is the full point of victory or the half point of the draw. The significance of errors increases in the endgame as the opportunities for correcting them are few. Mark Dvoretsky makes a general quote: Rook activity is the cornerstone in the evaluation and play of rook endgames. This activity may take diverse forms: from attacking the enemy pawns, to the support of one’s own passed pawns, to the interdiction or pursuit of the enemy king. There are indeed times when the rook must remain passive and implement purely defensive functions. But even then, one must stubbornly seek out any possibility of activating the rook, not even stopping at sacrificing pawns, or making your own king’s position worse.
The author presents a full opening repertory for the club player, which is analysed in seven volumes. In the books you will find many novelties for both sides, with a full move-to-move presentation. Furthermore, the reader will get access to middlegame strategies, endgame techniques and common tactical motifs, which are patterning the proposed variations.
In the first volume the openings of the Slav Defence, the Gruenfeld Defence and the Blumenfeld Gambit are presented.
This ebook is a part of Bundle: Grivas Opening Laboratory
The unique concept of Monster your middlegame planning received a very good feedback from our readers, therefore we decided to continue the series by keeping the same concept for endgames in two volumes. The author GM Efstratios Grivas is going through the most important endgame topics in a testing format, so the reader not only masters endgames, but also tests his actual knowledge.
This ebook is a part of Bundle: Monster Your Planning
The book has a unique concept of teaching middlegame strategies as the reader needs to solve practical exercises throughout the entire book in a testing format, and according to the collected points after the solutions, he will also be able evaluate his current knowledge.
The second volume of the book follows the unique concept of the first one. The reader needs to solve practical exercises throughout the entire book in various important middlegame strategical topics in a testing format. According to the collected points after the solutions, he will also be able evaluate his current knowledge.
I am not seeking glory with this book, but I certainly had to have a book in tactics! That’s the main idea of the book; to be a companion for trainers and players who seek improvement — simple but effective! The names of the mates are not important. What’s crucial is understanding and subconsciously memorising these patterns in order to recognise when they’re about to occur in a player’s own games. These mating patterns are not confined to chess problems and puzzles. As will be shown, they occur in the games of Grandmasters and even World Champions, past and present! They belong to everybody’s games, even beginners’! Each mate’s theoretical pattern is presented as a diagram, with constructed examples and actual games. It is suggested that students set-up and play through these mates from the losers’ viewpoint as well. Most difficult of all is recognising patterns when they occur horizontally (i.e., rotated 90 degrees) from the normal orientation. The key to each pattern is the status of the squares surrounding the king: which ones are obstructed, which are potential flight squares that can be controlled with the available pieces. Players are advised to know these patterns forwards, backwards and upside down!
The basic concept of the book is simple but quite effective: various surveys on all aspects of the game, covering and explaining unrevealed or poorly explained ideas and paths. In the present book a total of 40 concepts are deeply analysed.