This book is dedicated to rook endgames, but the goal is to provide a more broad illustration for how a chess player should go about studying any type of endgame. The steps that I found effective and that a lot of other chess players and coaches recommend are as follows: -Identify and understand most common general principles guiding a specific type of endgames -Find a few important theoretical positions that should be well studied and memorized -Study your own games related to this type of endgames
Sergei Tkachenko, a member of the Ukrainian team that won the 5th World Chess Composition Tournament in 1997 and which came second in 2000, 2004, 2013, and 2017, has collected 100 studies whose common theme is that white ends up with just one bishop in the finale, yet manages to win or draw
The author’s aim in this volume is to improve the tournament chess player and professional alike in their ability to evaluate and execute crucial and hard-fought practical endgames – either in converting a winning position or holding a draw. This book will also sharpen the player’s overall cognitive competences in practical situations, where the normal laws of endgame theory have little or no value. Dreev accomplishes this by providing categorized and detailed examples with clear commentary from his own tournament games, as well as from other Grandmasters’ at the elite level.
In this book, the authors aim to assist the reader in becoming better at finding combinations, constructing plans, and calculating long, forcing variations. For the purpose of instruction, the material is based on the output of former World Champion Vassily Smyslov (1921-2010), using his endgame compositions from various works and publications as well as several of his practical endgames from games from tournaments and matches throughout his career against players such as Mikhail Botvinnik, Paul Keres, Bent Larsen, Efim Geller, Tigran Petrosian and several other world class players
There are many books devoted to basic endgames, even from the Middle Ages. Principles of typical endgames (such as keeping the rook behind a passed pawn, not setting pawns on the same colored squares as your bishop’s, distant pawns being more dangerous than central ones etc.) are well known too. But what about “complex endgames”? I have in mind endgames with at least two pieces on each side; well I don’t find them often nor sufficiently well-explained in the past! It is exactly this fact (together with my passion and great endgame experience) that has motivated me to write this book (many friends simply call me “Endgame Wizard” ).
Over two decades of working as a coach has confirmed my opinion that endgames are the biggest problem for young players. Today, in the computer era with a lot of information easily provided, youngsters all over the world rather play blitz, or solve some tactical puzzles in a manner that is “the faster the better” (or even spend time on some other chess disciplines). All of this neglects the basis of chess – the importance of endgames! It is not uncommon that everyday you can be witness to some strange endgame misunderstanding, even at the top level.
This is why I consider some of my favorite endgame books based on logic as the best I’ve ever read – I learned the endgame from some of the best endgame players and authors. And this is why I want to fill that gap in chess literature and to share my devotion, ideas, principles, opinions with you! I hope you will enjoy this material and I am pretty sure you will broaden your endgame horizons.
Why is a passed pawn usually considered a great asset? By definition, a pawn is passed when it can advance to promotion without encountering any opposing pawns in its path. Possession of a passed pawn and the ability to exploit its potential is a strategic element that can often determine the result of the game. A passed pawn is sometimes colloquially called a passer.
The passed pawn may prove significant in the middlegame, gaining space and tying down the opponent’s pieces, but its true strength comes to the fore in the endgame. In practically all types of endgames, possession of a passed pawn is considered a decisive advantage, particularly when the remaining material is scant. Even if it proves impossible to promote the pawn, its mere presence is enough to restrict the enemy pieces, force material gain or simply maintain the initiative. Consequently, this strategic element greatly influences — and is influenced by — the matter of piece exchanges.
A passed pawn must be blockaded, so as to have its power restrained as much as possible. The minor pieces (knight or bishop) are ideal for this purpose, as they can rarely be forced to retreat by enemy action. On the other hand, the major pieces (queen and rook) find it difficult to achieve a stable blockade as is easy to harass them, while one must also consider that, for such valuable pieces, dealing with a mere pawn cannot be an efficient form of employment. Taking the above into account, it becomes clear that the side with the passed pawn should seek to
exchange minor pieces and retain the major ones; the opposite applies to the defending side.
A factor of crucial importance is the ability of the defending king (i.e., the one facing the passed pawn) to participate in the proceedings. After exchanging the major pieces (and especially the queens), the king can approach the passed pawn and blockade it (or generally stop its advance), thus freeing the other pieces of its army for other duties. A passed pawn that has been securely blockaded and efficiently neutralized may become a weakness and then this very important element may even lead to the loss of the game.
In general, the side possessing a passed pawn has clearer plans and aims. The other side usually seeks ways to blockade it or, if this proves impossible, obtain counterplay on another part of the board. One good option is harassment of the opponent’s king. In practice this option often proves very effective, but unfortunately it is not always available! The most fundamental rule of exploiting this strategic element is: passed pawns must be pushed!
Bishop or knight? An eternal dilemma! The legendary Bobby Fischer would likely vote for the bishop. Other authorities like Nimzowitsch would prefer the knight. The truth is somewhere in the middle. Of course, it is clear a bishop usually dominates in open positions while the knight should be preferred in blocked positions. But what does that “usually” mean? Are there exceptions? Sure, a bishop can dominate even in a blocked position if the controlled diagonal is important. Further, the knight can dominate in open positions if there is a good outpost or influential place for it. The pawn structure definitely determines the minor pieces’ prospects, and it is extremely important to predict the future properties of the pawn structure early in the game. Nowadays it is not enough to start thinking about the endgame in the middlegame. Today’s masters begin their opening strategy based on the arising endgames! Knowing the arising endings may give you some advantage even if the opponent obtained some initiative as was Petrosian’s manner. By studying this book you should discover many properties regarding the combat between the bishop and knight which will open new horizons in your chess understanding. In this book (Volume 1) I will present direct combat between the bishop and the knight. You may consider this a prelude to Volume 2 where the story will develop with more complex battles as other pieces will be added. There will be sections with rooks and queens added where either the knight or bishop will be superior. I have no doubts that if you carefully analyze the material in both volumes, you will master both the basic and advanced endgames where one of the key factors will be the material imbalance between having either the bishop or the knight.
Sergei Tkachenko, a member of the Ukrainian team that won the 5th World Chess Composition Tournament in 1997 and which came second in 2000, 2004, 2013, and 2017, has collected 100 studies whose common theme is that white ends up with just one pawn in the finale, yet manages to win or draw.